Game of War: Fire Age logo

 

It’s no Image result for game of war alchemy labsecret among players of Game of War: Fire Age, a popular pay-to-play application available for Android and iOS, that if you sleep, work, cook, take a piss, or even blink– you miss the release of something new. After all, part of the draw of the game is its fast evolution.

Image result for game of war alchemy labBeing the dork that I am, I am forever looking up tips and tricks on other websites, but there’s a problem. When I need some new reference material to… well… reference… I can never seem to find what I’m looking for. I’m a Google ninja and have been known to make Bing my bitch… but just as I get my brand-spanking new Alchemy Lab to level 25, I have to look at stats on materials and mix up something without assistance… which is annoying. Sure, I could go to one of the GoW-dedicated websites and pay a monthly subscription fee for their recipes, but why the hell would I want to pay someone else for something I could figure out on my own given the time and materials?
Related imageConvenience (read: laziness). It’s convenient (lazy) to let someone else do the work. However, since regardless of how it’s advertised, GoW is very much a pay-to-play game, I wouldn’t (I need that money for new content). So for the sake of buying a teeny little $4.99 pack of goodies, I’ll forego the subscription to an outside side and just test and mix and brew and bottle and see what comes out. I can do this. I make soap for frak’s sake!
For the sake of your sanity, I’ll not post up all the numbers I crunched before writing this article. Instead, let’s organize it in a way that’s a little less snooze-worthy than a spreadsheet.

materials

  1. Crystal Vial – The crystal vial offers troop attack bonuses of 135-153% (what a weird range) and would work well for an OFFENSIVE potion.
  2. Prismatic Vial – The prismatic vial gives troop health bonuses of 169-191% and would be more suited for a DEFENSIVE potion.

First, let’s look at containers. Right now (12/13/2016) there are two vials to choose from: Crystal and Prismatic. Currently, there are no vials listed in the economy, defense, and specific troop tabs of the Alchemy lab, so I’ll keep that in mind as I pick things out.
Next, we’ll have a look at ingredients. Now, I’m not one to be picky, but… ok, yeah I totally am… there are ingredients for categories that have no vials yet, which that bothers me a bunch. There are neither ingredients nor vials listed in the economy tab, though, so props to Machine Zone on keeping their act together there.

  1. Crushed Jasper – 118-133% Infantry/Ranged/Cavalry Attack Bonus (all types)
  2. Lizard Eye – 118-133% Troop Attack Bonus (all types)
  3. Rat Tail – 118-133% Enemy Troop Attack Debuff (all types)
  4. Raven Claw – 59-67% Troop Attack Bonus AND Enemy Troop Attack Debuff (split)
  5. Spider Fangs (which the icon for honestly looks like a set of spiky, hairy buttcheeks; so much so that I can’t visit this item without giggling like a 10-year-old boy) – 59-67% Troop Attack Bonus AND Enemy Troop Health Debuff (split)

Aside from being mildly insulted that this sounds like a drunken moron’s version of a disgusting witchcraft stereotype, I’m not too worried so far. This is pretty cut and dry until I have to start choosing between splits and straight stat bonuses or split debuffs.

  1. Lock of Hair – 51-58% Troop Defense Bonus and Enemy Troop Health Debuff (split)
  2. Ogre Femur (which doesn’t appear to have layers, so Shrek’s a damn liar) – 51-58% Troop Defense and Troop Health bonuses (split)
  3. Snake Tongue – 152-172% Troop Health Bonus (all types)

Well, frak, Machine Zone… what am I supposed to do with these (please don’t answer that)?

  1. Batwing (/snicker) -169-191% Troop Defense Bonus (all types)
  2. Leech (which looks like a nice neat poo) – 144-163% Enemy Troop Defense Debuff (all types)
  3. Wolf Teeth – 144-163% Infantry/Ranged/Cavalry Defense (all types)

Okay, so this one is pretty cut-and-dry. Let’s see what else we have to consider…

All ingredients offer the same bonus of 118-133% Attack

  1. Snake Venom – Infantry
  2. Fish Scales – Cavalry
  3. Frog Legs – Ranged

This is cool, I guess, if I want to craft a troop-specific thing that lasts for three days and spend an entire KE chasing down big boys and girls with gads of one specific troop type…

crafting

Crafting potions in your Alchemy Lab is a lot like building cores or set/missile gear as far as the UI (user interface) is concerned. There is one main slot for your vial (where your core would go) and six smaller slots for your ingredients (where you would put your pieces). The weirdness comes in once you have all the slots full. You can’t just click “craft” unless you add your vial last. If you are like me and grab your container BEFORE you start tossing batwings and lizard eyes about and end up in the “Ingredients Stats” view, you’ll have to click the “Vials” or “Ingredients” button before you will see a “Craft” button with a shitload of silver cost quoted inside. Ok… well… with today’s inflated RSS stores, it’s not so much a shitload if you’re a spender… right around 60 million silver per potion, but if you’re not a spender, this can drain your silver down pretty fast, so don’t go all Mad Scientist in your lab without regard for your silver reserves.

Related imageThe weirdness comes in once you have all the slots full. You can’t just click “craft” unless you add your vial last. If you are like me and grab your container BEFORE you start tossing batwings and lizard eyes about and end up in the “Ingredients Stats” view, you’ll have to click the “Vials” or “Ingredients” button before you will see a “Craft” button… with a shitload of silver cost quoted inside. Ok… well… with today’s inflated RSS stores, it’s not so much a shitload if you’re a spender… right around 60 million silver per potion, but if you’re not a spender, this can drain your silver down pretty fast, so don’t go all Mad Scientist in your lab without regard for your silver reserves.

…with a shitload of silver cost quoted inside. Ok, well… with today’s inflated RSS (resources) stores, it’s not so much a shitload if you’re a spender. Crafting potions will cost you just under 60 million silver apiece. If you’re not a spender this can drain your silver down pretty fast, so don’t go all Mad Scientist in your lab without regard for your silver reserves.

brew testing

I’ll update this as I experiment with different combinations of ingredients and vials and add new potions as I learn them (by accident) myself. Since there are a possible 6,006 combinations with what we have to work with right now (even more as new ingredients and vials are added, and this is just for potions that use 6 ingredients), this could take… a while. For now, let’s see what happens when we start throwing things in the pot.

Grasping Witch’s Promise

  • 1 Crystal Vial
  • 1 Lizard Eye
  • 1 Raven Claw
  • 1 Crushed Jasper
  • 1 Snake Venom
  • 1 Fish Scales
  • 1 Frog Legs

Grasping Witch’s Promise – (again… different stats)

  • 1 Crystal Vial
  • 1 Rat Tail
  • 1 Spider Fangs
  • 1 Raven Claw
  • 1 Lock of Hair
  • 1 Snake Venom
  • 1 Leech
  • 1 Crushed Jasper

As you can see, you can get several versions of the same potion with VERY different stats when you switch up the ingredients. With this recipe, I was going for as much Enemy Debuff as I could get.

Cutting Warlock’s Bargain

  • 1 Prismatic Vial
  • 1 Snake Tongue
  • 1 Rat Tail
  • 1 Ogre Femur
  • 1 Lock of Hair
  • 1 Wolf Teeth
  • 1 Batwing

It would appear that the health bonus vial (Prismatic) gives us aftershave… while the attack bonus vial (Crystal) gives us a fresh box of Tampax in the wrong absorbency and takes away our chocolate.

Although you certainly don’t HAVE to craft your potion using 6 ingredients, why wouldn’t you? There’s no harm in having an extra boost… it’s not like an enemy scout can see it anyway, so go on… toss it all in the cauldron and see what comes out!

recipes

Now that we’ve got a handle on how adding a little of this or a lot of that will affect our end result, let’s get to some actual recipes I’ve brewed up and the instances where you would use them.

 


If you’re going to be taking hits… either on purpose or quite by accident, you may
want to consider breaking out your crystal vials and crafting yourself a badass defense potion for your city! The potion I’ve made is from a Level 26 Alchemy Lab, but you can achieve similar results with smaller labs… just the stats won’t be so high. Please Note: if you’re a low troop count type of trap, and you need to stack in extra attack in order to be able to eat an entire march, substitute something from the Attack Tab in place of the Rat Tail and Snake Tongue.


Homeland Security Potion:

  • Crystal Vial
    • Snake Tongue
    • Rat Tail
    • Ogre Femur
    • Lock of Hair
    • Wolf Teeth
    • Batwing

 


I’ve stacked this high on health, defense, and attack debuff. Please note the 2d duration is because this is my own active potion at the time of screen capture.


 

 


Ah, another specimen of 6 ingredients balancing as well as possible; all the good stuff you need to effectively fight on tiles or for the Wonder Temple. Attack, attack debuff, health, and health debuff are all included.


Wonderful Tiles Potion

  • Crystal Vial
  • Lizard Eye
  • Rat Tail
  • Spider Fangs
  • Crushed Jasper
  • Snake Tongue
  • Lock of Hair

 


 

Feel free to customize how you like, but this one is pretty sweet as it is, if you ask me.

 


 


Ah, attack potions… the awesome of awesomes for all you rally leaders and solo-raid juggernauts out there. Since there were some troop-specific ingredients in my lab, I thought I’d play around with troop-specific attack potions so you can get the most out of your troop-specific cores (if that’s your thing).

A super popular thing with core crafting right now seems to be stacking TDD (troop defense debuff) as high as you can get it, and to counter that, tanks are stacking up troop attack in lieu of defense, or falling back on their trusty Kunai daggers to wreck the TDD thrown at them. These potions attempt to restack the cards in your favor by adding in troop-specific stats, which overall troop boosts and debuffs won’t counter in the world of MZ Rally Math.


Footsoldier Potion

  • Crystal Vial
  • Snake Venom
  • Leech
  • Lizard Eye
  • Raven Claw
  • Crushed Jasper
  • Wolf Teeth

 


Apply liberally to your infantry march for best results. To make “Giddyup Potion” for cavalry attacks, replace the Snake Venom with Fish Scales. Likewise, to craft “Robin Hood Potion” for ranged attacks, replace the Snake Venom with Frog Legs.


 

Who doesn't need more mischief in their lives?

No one! We could all use a little more fun and games (and maybe even a laugh at someone else's expense). Opt in to receve our newsletter so you never miss a beat, and get all the extra goodies we may not put in such obvious places on the website ;)

You have Successfully Subscribed!

Shares
Share This
%d bloggers like this: